Aside from making video games look good, graphics are an important measure of a game's worth because the ideal images influence the immersion of the game world. The timeline design is based on the fact that graphics in video games are made up of polygons, whether they are two-dimensional raster or vectors, abstract pixels, or three-dimensional models. The colors of the polygons are based on the RGB color model used in the displays of electronic systems such as televisions and monitors. In the timeline, RGB is used to represent stylized, realistic, and abstract graphics respectively.
Most graphics in video games started out as simple low-poly vector shapes. The styles eventually evolved into raster sprites and then three-dimensional models. As new graphical trends shaped the industry, some styles remain being used even today. Each graphical style has its own charm and are used to complement the overall approach of the video game. While realistic graphics may work well in video games that promotes photorealism, stylized graphics may work well in casual arcade-like games.

The interactive timeline is designed to be animation-heavy because video games are very interactive in which they give visual responses or feedback based on user input. These animations include zooming in on each timestamp, scrolling the background as you navigate through the timestamps, rotating the 'Learn More' button, and more. Each animation is complementary to each user input on the timeline and transitions through the timeline smoothly.

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