History of Video Game Graphics

Interactive Timeline

2019

An interactive timeline

The history of graphics in video games dates back to the first video game ever created, the 1958 game "Tennis for Two," which featured moving graphics on an oscilloscope. This project aims to visualize the history of video game graphics in the form of an interactive timeline, starting with the popular Atari game "Pong" in 1972.


Video game graphics are computer-generated and can be as simple as clusters of vector lines. The more complex graphics in video games included the use of 3D models, which consist of many polygons ranging from hundreds to upwards of six-digit amounts. In relation, this interactive timeline features the use of many polygons of incidental shapes and sizes.


This interactive timeline categorizes video games by the colors magenta, cyan, and green based on the style of graphics they feature. Firstly, games that feature stylized graphics (cartoon-like) are highlighted in magenta. Secondly, games that feature abstract graphics (eg. polygons, 2D, vector) are highlighted in cyan. Lastly, games that feature photorealistic graphics are highlighted in green.

Interactions and user feedback

The History of Video Game Graphics interactive timeline features many interactive elements. All interactive elements respond with animations, creating a highly responsive experience. 


Signifiers, such as a rotating button when clicked or sliding images and text, show the user that their action had taken place and responded to. For example, when the Learn More button is clicked, the button rotates and additional information slides into view.


When inspecting an event from the timeline, the master timeline becomes part of the background that shows the user's current position on the timeline. This is one feature intended to help the user remember where they are on the timeline and makes navigating around the timeline easier.

Navigation and visual cues

The primary method of navigation when inspecting events within the interactive timeline revolves around the central cross-section. The back and forward buttons can be found at the intersecting area, while the timeline navigator and the exit button can be found above.


In addition to the master timeline in the background reminding the user of their current position, the timeline navigator also reminds the user their current position on the timeline by highlighting the currently inspected event. This highlight will animate and move towards the event chosen by the user. The master timeline in the background and the year at the top right will also animate and move in the direction of the next chosen event.